Why didn't ya speak up?
My morningstar gives ya goosebumps, does it?
Heh... That's why ya kept quiet...?
Let me tell ya somethin'.
This isn't just a weapon. It's a tool with which I exprrress 'affection' for my employees!
If I ever make ya bleed with this mace, just think of those drops as my crrrimson tears!
Yeah, I rest my case...
I've reached Aht Urhgan Mission 12 (Royal Puppeteer) but will need to defer the key item (Vial of Jody's Acid) until I can get some assistance in duo'ing or trio'ing the Morbol family mob that drops this RA/EX item.
For further amusement I decided to flag the Dvucca Isle Staging Point, which has a ridiculous walkthrough on the wikipedia. For the edification of adventurers who come after me, please ignore those directions and click on the 'discussion' link on that same page. The alternative mentioned there is faster and less dangerous.
Bring 1 silver imperial coin (100 ISP each), and some Sneak and Invis tools. Either take the ferry to Nashmau (yawn) or use the Runic Portal to access the Azouph Isle staging point and hike to Nashmau from there (or use that trusty bird whistle).
If you hike from Azouph, I'd recommend doing it during the daytime to avoid Jnun aggro, otherwise you'll end up consuming more Silent Oils than you need to if the zone isn't crowded with EXP parties. While making your way to Nashmau, beware the true sight Imps, sound-aggro Elder Treants, and sight-aggro rams. Leeches, birds, and Puktraps will not agro, and thankfully there are large areas with nothing but these mobs on your way to town. Just keep your eyes peeled.
Zone into Nashmau, and take the west exit to Caedarva Mire.
Head west and find the NPC at a cave entrance @ E-11. Trade 1 silver piece to enter the empty Alzadaal Undersea Ruins. Take the teleporter from here to another entrance to Caedarva Mire and talk to the NPC at the end of the tunnel to zone (be sure to do this before using Invis ^_^). Before taking the home stretch to the staging point, use Sneak and Invis since there will be Lamia mobs a few strides away. Then simply follow the right wall, pass the Lamia mobs, and zone to the Dvucca Isle Staging Point. Done.
Now, isn't that better than running around in the Arrapago Reef without a map?