Wednesday, September 26, 2007

Decisions, decisions

Neither of my LS's have been very active for the past week so I've logged in sporadically to fish up materials. A few hours usually net me enough mats to craft a week's worth of restock for the AH unless the moon phase is particularly bad.

When I do make it back to town, I've been teletaxi'ing while keeping the AH slots full and leveling Smithing. I've been wondering what to take past 60, and haven't been able to make up my mind, so I plan to level as many crafts as possible up to 60 and decide from there. Can't hurt, right? A conversation with my friend Killmer has me thinking about taking Bonecraft as my main.

On the skillup front, my GA is at 272/276. At this point I can probably get away with equipping it in meripo, but I'm saving up my gil to get the Berserker's Axe, rather than the borderline-gimpy Gawain's Axe. The Berserker's currently sells for 500k, which would be roughly half of my fortune at the moment.

I'm almost tempted to bring my Rampager along, but I think I'll work on the latent in skillup parties and Besieged rather than slow a meripo down. 400 Weapon Skill Points will take awhile, unfortunately, but I think it'll definitely be worth the effort, especially if I combine it with the appropriate grip and a decent haste build.

Tuesday, September 18, 2007

CoP Prep, Assault, Ark Angels

I've logged in every other night or so for the past couple of weeks, chipping away at various things as best I can, with the help of my friends.

The Roughnecks, to my knowledge, are all ready to fight Diabolos, with the possible exception of Ahmber who I don't believe has a Pso'Xja chip yet. Various time constraints and vacations have kept us from proceeding further, but we should see a Diabolos run sometime soon.

I'm finally close to capping Great Axe (hooray for Besieged!), something I've sorely needed to complete, especially considering the 2-handed weapon adjustment. I'm kicking myself for not having purchased a Berserker's Axe back when they were going for 150k. The update has unfortunately caused a spike in price, 600k now being the going rate. Guess my Gawain's Axe will have to do for now.

Ever happy to bring another DRG into the game, I helped a newcomer to the Roughnecks LS, Rendsoul, in completing his dragon fight.


Other nights have alternated between various Assaults (finally got Private First Class! yay!) and gradual Ark Angel victories with the DarkEden group.





We haven't had too much trouble, with the exception of the Elvaan PLD/WHM who has been regularly wiping the floor with us.


Highlights from the battles include a nasty charm from the Mithra, causing me to kill Feon and Cozmos successively. Fortunately this was merely comedic and not disastrous, since Redwing nuked her to death.


Another priceless moment consisted of me trying to kite the Elvaan when Feon went down. I seriously need more kiting practice. Feon gave me some tips, so I hopefully won't blow it on the next attempt.

Thursday, September 06, 2007


Some puzzling info on the next version update:

[...] The following issues will be addressed:


-All random number calculations for damage amounts are not being calculated properly

-Amount of damage is not being corrected properly when characters are equipped with two-handed weapons

-Both the attack and accuracy of monsters equipped with two-handed weapons are higher than intended.

OK... what the hell? Did someone finally decide to start debugging code? I don't get it. How could damage calculations have been out of whack for this long without being rectified? Or are these issues that were introduced with the last update?

Or do the developers simply want to screw with everyone's PDIF calculations? The world may never know.