Wednesday, July 11, 2007

WHM 38, Teletaxi Income, Mammets

Due to a lack of free time, I'll need to keep this entry brief.

Part of the past week was spent leveling WHM to 38 with the Roughnecks. After a slew of nights in the Garlaige Citadel, which from a healer's perspective is a bit dull, I was happy to start EXPing in the Crawler's Nest. I had to keep my eyes constantly glued to the screen to remove Slow & Poison, keep the tank Regen'd & healed, and took whatever chances I could to rest during the fights since the pickup puller was pretty aggressive (and I didn't want to drink away all of my gil). The pace and timing of the work gave me more respect for healers in status-effect heavy areas such as Caedarva Mire.

This level unlocked Teleport-Yhoat and Teleport-Altep for me, which gives me more opportunity to earn tele-taxi gil, and comes in quite handy for a quick hop to those zones when I'm not within easy reach of a Sandy warp. I'm actually surprised at the earning power of teleports, particularly during prime time, especially considering that 1 or 2k is worth quite a bit more than say... a year ago. This leaves me to wonder how long it will take for prices to drop to the old 500 gil standby from days of yore.

A few nights ago, I assisted Lycasdemus with another Minotaur fight. This went much more smoothly than my last one, since everyone was prepared and several of us had completed the mission before.

On the night before last, I rejoined the same group and went through Promathia Mission 2-5. Yes...the Mammets. The group consisted of WHM, RNG, WAR, PLD, SAM, and an additional healer for the journey through Riverne. It took awhile to get the Giant Scales to drop, but nothing monumental, and we dodged Hyppogryph agro without major incident.

At the Mammet fight, we employed the strategy that involves a single kiter (in this case RNG) agroing all targets without hitting them, rendering the kiter healable without the danger of pulling hate. Meanwhile a single puller brings the first Mammet to the entrance and the party goes all out, killing it as quickly as possible and moving on to the second. We managed to kill this one as well right before the party wiped, putting us in an excellent position to finish the battle once reraised. We had about 10 minutes left, I believe, when we completed the mission.

We trudged on through all the cutscenes and I logged out after the Overgrown Ivy fight for some badly needed sleep (it was 2AM). I still need to complete the Windy portion of the story branch, including the Antlion fight, but that will need to wait until another day.

2 comments:

Jowy said...

So glad seeing a melee getting more respect to support jobs.
I HATE when peole repeatly spamming "Erase plz", when my Divine Seal is off and cant Erasega, and that spell got huge delay.
Or even when all PRETEND to be hasted while i have no refresher and MP is really a serious issue.
High lvl people don't want to rest between chains, and this makes my MP drop down so quickly, then someone starts yelling why someone died, ....hello i had no mp >_>;
And last, everyone ignoring the fact that Haste and Regen have very highj casting time, and you cant cast something else meanwhile.
And I found people shitting coz I was "wasting time" casting stoneskin on me -_-;

............all melee should have whm 30-40 to understand this.

Lol, sorry for this comment :<

Moe said...

@Jowah: 40? Seriously? People might start quitting after the Jungles. XD